14/09/2016

7th Dragon III: A long-awaited foray


Ever since I read Kina's inspiring posts about 7th Dragon, I've been longing to play the series. Alas, my meagre notions in Japanese didn't allow me to dive senselessly into the first twoor three depending on how you consider theminstalments, released on the DS and the PSP. (Not that I didn't try, mind you; but the kanjis were barely readable on the DS screen and the text scrolled way too fast to allow a beginner like me to decipher it. Oh, well.) I though I would have to wait a few more years and make substantial progress in Japanese to be able to discover the series, until Sega took the gaming world by surprise by announcing something no one expected: they would localize 7th Dragon III both in North-America and Europe, and grace us with physical releases of the game to boot. Oh, the joy!

Since Sega announced the North-American localization long before the European one, I pre-ordered the former and was treated to a lovely 'Launch Day Edition' that packed a small art book compiling all the character models and bites of concept art. Given that the game's art is all-around gorgeous, this is certainly a nice treat, made all the nicer by the fact that I didn't expect it at all. Thanks a lot, Sega!

This gorgeous art book inspired me so much that I decided not to shelve the game, sticking it instead right away in my 3DS and starting a playthrough. I chose the blue-eyed girl featured prominently on the game's cover as my main character, because in my mind, she's somehow the hero of the game. She's not, of course: 7th Dragon III is one of these games that let you choose your party members' character model, completed with palette swaps and voices options so that you can craft the ultimate moe team of your dreams. Anyway, upon having selected the solemn and aloof beauty featured on the cover, I was pondering a solo run for a little while; but that plan was quickly ditched when I discovered that the game kindly allots the exact same number of XP to all party members, regardless of their numbers. Running solo would have meant that I would have literally needed to grind thrice as much than with a regular party, which I was totally not in the mood to do. Especially not when there are so many cute character models and interesting classes available.

So far, I absolutely love 7th Dragon III. Interestingly, it reminds me somewhat of Ecco the Dolphin, of all games. I reason that this uncanny association is due to the splendid crystalline colours, the 70s prog-rock infused soundtrack (layers upon layers of synth, what a ear candy!) and, last but not least, the Sega logo that graces my eyes every time I boot the game. (Oh, sweet nostalgia.) I've played roughly 9 hours, and from what I've seen, 7th Dragon III is shaping up to be a rather long game. Which is totally fine by me if it keeps being that wholesomeand awesome.

If I had to express a minor gripe, that would probably be the fact that the game is a trifle too easy, even in the normal difficulty mode. I didn't especially go out of my way to grind, and yet my team is so powerful that they can take down minor dragons in two turns without suffering a shred of damage. I expected these dragons to be more of a handful and to have more bite, so to speak, so I'm a bit disappointed; however, that minor point doesn't tarnish my love for the game in the slightest.

Another minor gripe is the fact that 7th Dragon III is extremely linear and pretty much a game on rails. My team is at the beck and call of the shady organisation they enrolled into, jumping when their bosses say jump and exploring that dungeon when they say explore that dungeon. Explore might be too strong a word, mind you: given that dungeons are as linear as they get, there is very little actual exploration to be performed there. Heck, even random encounters are streamlined. See that bar on the up-left corner of the picture on the right? That's a random encounter meter of sorts. As your team runs around, it goes from blue to red and triggers a random encounter when it's fully red. This means that random encounters always happen with the same frequency, which is a bit boring when you think of it. All in all, the only space of freedom granted by the game regards the decision to kill or spare the many optional dragons littering the dungeons, which is left to the player's discretion. You probably know me enough to guess that I decided right away to exterminate every single one of the 250-or-so dragons that roam the game world. Grinding is me life!

With that said, I'll take my leave, dear fellows gamers. These pesky dragons won't slaughter themselves, now will they? See you soon for more juicy bites of 7th Dragon III! And as always, thanks for reading, and be my guest anytime!

8 comments:

  1. Shirow Miwa's art is lovely, true. One of my favorite artists around. A shame he doesn't work all that frequently in the videogame industry. And I hope they keep the modern look for the next 7th Dragon game; it's really mind boggling how few RPGs feature one and how many feature a medieval setting.

    Unfortunately, the 7th Dragon games seem to get easier with each itineration. Until you get to the post game. 7th Dragon 2020 and 2020-II's random encounters in the post-game dungeon are a complete nightmare. And the boss there is also really damn hard. I couldn't believe the spike in difficulty when I first set my foot in it.

    Good luck eradicating the rest of the invading dragons!

    Oh, and a small side note: believe it or not, the first 7th Dragon and 7th Dragon 2020 got an unofficial english translation! You can just look up the patches on the net and easily find and apply them.

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    1. The entry I really wanted to play the most was the first one, because of its super-grindy nature and retro-ish graphics. But I'm not complaining: 7th Dragon III is a treat, and I'm definitely going to play the original 7Th Dragon sooner or later anyway. Life is sweet!^^

      I'll look into the PSP patches, thanks a lot! By the way, did you play the original 7th Dragon?

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    2. Rejoice! As the first one on the DS also got an english patch just this year! I played it years ago and loved it (specially because of the cute Mota designs and the lovable graphics and music) but I never ended up finishing it because of the constant onslaught of fuwaru (the poisonous flowers) draining my HP and resources (unlike in the 2020 games where they're innocuous). The DS entry is very grindy and very time consuming indeed. Everything Kina said about the game, I agree 100%.

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    3. Hooray! It's good to know that I can play the whole series right now on q whim. Praise english patches and the people working hard to put them together!

      The funny thing with Kina's posts about 7th Dragon is that despite not being exactly full of praise, they still made me want to play the game like crazy and gave me a really positive vision of it. That's a testament to how much I love grindy games, I guess. ^__^

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    4. "the whole series"
      Ups, I guess I wasn't clear. The first 7th Dragon, the one on the DS, and the first 7th Dragon 2020 both have english patches. However, the second 2020 does NOT have one. Yet. Since the same team that translated the first 2020 is also working on the second one.

      Honestly, from what I've seen/read of you here, you'll love the first 7th Dragon. I can't possibly recommend you enough. Alas, I also must tell you that soloing 7th Dragon (DS) is nigh impossible or maybe out right impossible. But you won't know until you try, right?

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    5. Oh, I'm fine with doing a party run once in a while. ^__^ Like, I'm going full party in 7th Dragon III right now and lapping it up. Some series are just not soloable, that's how it is.

      But heck... Now I want to play 7th Dragon like never before!! >.<

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    6. One at a time, Isleif! Enjoy what 7th Dragon 2020-III has to offer for now and then you'll go back to the previous entries!

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    7. One at a time, indeed! Multi-tasking is not my forte.:P

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